![]() You don't just have a handful of unit types and building/tech upgrades – these number in the dozens.To get it on my Nexus7, I went onto the main gameloft website (use a pc browser, not via a tablet device, as it auto-detects your os version for tablets, and you don't want that!), find the android-tablet-games section and page through the games till you see it. Units span from basic infantry to airships, each with strengths and weaknesses, and every race has unique troops and vehicles. You can upgrade individual units through tech and weapon boosts, increase production through application of worker units (however, workers are "consumed" when doing so – they are not recycled, which gave a hardcore StarCraft fan in the office pause). There's so much happening with upgrades that I'm grateful Gameloft dialed back on the number of resources: Xenodium and Energy. All you need to do to generate these resources is drop specific buildings on rich veins, such as the meteor craters loaded with Xenodium. Of course, if you want to increase production, you have to sacrifice some workers to the cause. As for the missions themselves, they will not feel unfamiliar to any RTS fan. Many campaign missions are fairly straightforward, tasking you with asserting dominance over the map with brute force, clever strategy, or a combination of both. But there are escorts and rescues, too, as well as resource and relic runs that require you to think defensively instead of purely offensively, and these are a good change of pace. However, I have to circle back to the controls now. As much as I really like Gameloft's effort to give you great control over your forces, such as the ability to draw a rectangle over units and "bind" them into a single fighting force which can then be assigned to one of three saved factions (the same StarCraft fan referenced above lamented the inability to un-bind units), StarFront on the iPhone is simply cluttered. Even with the ability to shrink the minimap and the saved unit groups, there's too much happening on-screen. ![]() Pinch-selecting units is a little clumsy on the smaller screen. Menus, when expanded, obscure almost the entire battlefield. Now, much of this will be solved (theoretically) when Gameloft brings this to the iPad, where I think StarFront rightfully belongs. But these issues stress the limitations of the iPhone in handling a full-scale RTS. I cannot necessarily imagine it being done better, but if you have the option to play on the iPad, I urge you to hold out. ![]() StarFront also adopts Gameloft's new freemium model, so you can download the game for free and try out a sample mission before purchasing the entire game for $6.99. This is great for StarFront, because you can test out the controls without risk. Perhaps you won't find them as cluttered. Or maybe you'll be so blown away by having a StarCraft experience on iPhone, you can totally overlook any fussiness. Important note: StarFront only works on the iPhone 4 or 3GS, and iPod Touches third-gen or above. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. We also compare the improvements over the previous showing, enhancements within the engine, and much more. So get ready to blast off in a rocket fuelled Starfield performance preview.If you’ve been anywhere near an RTS in the past year, you’ll immediately recognise the influences behind Gameloft’s Starfront: Collision. It isn’t so much a gentle nod toward StarCraft II as a giant headbutt. Then again, if you’ve been anywhere near Pocket Gamer in the past you’ll know that we tend to turn a blind eye to Gameloft's copycat ways, so long as the game plays solidly. Luckily, Starfront: Collision does exactly this. If there was one thing to be said for the Android and iPhone editions, it’s that they made very good use of the touchscreen when implementing the strategy controls. This hasn’t changed in the Xperia Play version. You can select single units by tapping on them or select a group of units by dragging a box around them with two fingers. ![]() It’s intuitive and simple, and most of the time it works fine. The Play’s physical controls have also been introduced in this version, providing a few useful shortcuts. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |